Reclaim the ruins
Earth is empty. The fleet is waiting. Walk the scorched ground, decode stake your claim on what remains — before forgotten sectors, and someone else does.
Your sensor array reaches 500 meters. Walk the ruins to discover claimable structures.
Break the cipher to unlock building footprints. The harder the puzzle, the bigger the reward.
Claim structures, grow populations, and accumulate resources. But watch your upkeep.
A nuclear war ended the old world. Humanity fled into the stars and wandered for centuries. Now the Colonial Council is sending scouts back — the first boots on scorched ground. Nothing remains intact. Everything must be rebuilt. The Colonial Record tracks who is doing the work.
Your sensor array reaches 500 meters. Beyond that, the old world is dark. Structures do not announce themselves — you have to go there.
Every new sector is encrypted. Break the Signal Cipher — a glyph-based code-breaking challenge — to unlock building footprints and make them claimable.
Structures are real-world building footprints from pre-Collapse archives. Larger buildings cost more to claim, support more residents, and generate more resource.
Residents mine while motivated. Keep the motivation window active, collect what they earn, and keep upkeep paid — or rivals will displace you.
Beyond your sensor horizon, claim costs more and takes time. Send a pioneer from an existing site — they travel on foot and become the first resident of the new structure.
The Colonial Council does not intervene. Any bankrupt structure — one whose balance has drained to zero — can be displaced by any rival scout willing to pay the price.
The Council maintains a public leaderboard across three metrics: net resource rate, total structures held, and combined area claimed. It is not a competition sanctioned by the Council. It is simply a record. What scouts make of it is their own business.